Rules

Version 1.4, in force from 21 October 2026. An account keeps the version it started with.

Every rule has a number. When the app blocks a trade, sets a profit aside or ends an account, it names the rule.

The rules in short

  1. Two steps. Make +10 %, then +5 % on a fresh balance, each over at least 3 trading days. Only closed trades count (rules 5.1, 5.2).
  2. Two loss limits, on the live account value with open positions. The account ends at −5 % in one trading day, measured from its value at 00:00 UTC, or −10 % below the start (rules 4.1, 4.2).
  3. Size. At most 5 % of the account in one coin (1.75 / 3.75 / 10 SOL), at most 5 open positions, and one buy at most 5 % of the coin's pool (rules 2.1 to 2.4).
  4. Coins. Graduated pump.fun coins from $100K, at least 10 minutes old, with at least 40 wallets seen since we follow the coin and 50 different traders in the last hour (section 3).
  5. Spread. No coin may carry more than 30 % of the profit (rule 5.3).
  6. Callouts and pushes do not count. The profit of a trade that rode a callout wave or a pushed coin is set aside; its loss still counts. The app flags such a position while it is open (rule 7.2).
  7. Payouts. Once funded, 80 % of the profit, up to 10 % of the account a month (3.5 / 7.5 / 20 SOL), first after 7 days, reviewed within 2 days, paid in SOL from the public reserve (section 6).
  8. After a breach. The same account costs two thirds of the price (rule 1.2).

Why these rules

A prop firm pays for skill. On pump.fun, two things look like skill and are not: buying a coin right before a crowd you called arrives, and holding a coin while one wallet pumps it and dumps it. These rules make both worthless, and we measured where to draw the lines on real trades.

1. Accounts

1.1 SizesStarter 35 SOL, Pro 75 SOL, Elite 200 SOL
1.2 Prices$59, $119, $299, paid once in SOL. Holders of the coin get 20 % off; a retry after a breach costs two thirds; a first challenge bought through a referral link costs 10 % less (rule 6.6). The larger discount applies.
1.3 Time limitNone

2. Position limits

2.1 Per coinA position in one coin may cost at most 5 % of the account size.
2.2 Per buy, liquidityOne buy may use at most 5 % of the real SOL in the coin's pool.
2.3 Per buy, market capOne buy may be at most 2.5 % of the coin's market cap.
2.4 Open positionsAt most 5 at the same time.
2.5 Order rateAt most 20 orders a minute per account.

3. Coins you can buy

3.1 AgeAt least 10 minutes old. In our backtest, a quarter of the traders who passed made most of their profit in a coin's first three seconds, which nobody can do on purpose.
3.2 LiquidityAt least 50 SOL of real SOL in the coin's PumpSwap pool. Only the pool pump.fun migrated the coin to counts, never a copy someone else created.
3.3 WalletsTraded by at least 40 wallets since we started following the coin.
3.4 Bonding curvesCoins still on their bonding curve stay below the market-cap floor (the curve ends near $43K), so they cannot be bought. If one ever qualified and its curve completed, its position would close at the final curve state.
3.5 Stale dataGraduated coins close for buying while our live pool data is interrupted, and an order never fills at a price older than the coin's last real trade. Trading pauses for everyone while all our market data is more than 30 seconds old.
3.6 Market cap floorAt least $100K at the current SOL price. Below it a few SOL move the price (see why).
3.7 Market cap ceilingAt most $20M. Above it, a pump.fun pool holds less than 1 % of the supply, and prices there are mostly set by a few holders.
3.8 Collapses and bad dataA coin is closed to new buys for 30 minutes when, within 10 minutes, its market cap closes a minute below 40 % of its high, or when its pool reports a trade whose reserves do not match the trade's own fill. Selling stays open, and such a broken trade never sets a price, for the chart or for any account.
3.9 A market of peopleA coin is open to new buys only while at least 50 different wallets traded it in its pool in the last hour, and they made no more than 25 trades each on average. A coin moved by a handful of wallets or by volume bots has no real market: its price is whatever those wallets make it, and they can pull it at any moment. Selling stays open. Added in version 1.3 (19 October 2026).

4. Loss limits

4.1 Daily5 % of the account size below your equity at 00:00 UTC, the start of the trading day (the app shows it in your local time).
4.2 Total10 % of the account size below the starting balance. It never moves.
4.3 EquityYour cash plus what every open position would fetch if you sold it now, after the pump.fun fee, checked after each fill and on every real trade in a coin you hold.
4.4 BreachTouching a limit ends the account at once: open positions are sold at the current pool price and trading stops. The account stays readable in the app.
4.5 Our interruptionsWhen our service or its market data stops for 30 seconds or more (a restart, maintenance, a move to new servers or a fault), the loss limits are not judged for the first 10 minutes after trading resumes, so you can react to prices that moved while you could not trade. Positions keep their real prices throughout. An account that is past a limit in that time can sell or hold, but not buy; when the 10 minutes end, the limits apply as usual. The app shows when this period ends. Added in version 1.3 (19 October 2026).
4.6 Our errorsIf an account ends because of an error on our side, such as wrong market data or a fault in the service, you get the same challenge again for free. Write to us within 30 days with the account number; we check it against our records and tell you the result. Added in version 1.3 (19 October 2026).

5. Passing

5.1 TargetsChallenge +10 %, then Verification +5 % on a fresh balance, both on counted, realized profit while flat (rule 7.2). A step passes once the checks of its last trades are done, at most 10 minutes after the last sale.
5.2 Trading daysAt least 3 different trading days (UTC) in each step.
5.3 Best coinNo single coin may carry more than 30 % of the profit, for a pass and for every payout. If one coin carries more, the pass or the payout request waits until more of the profit comes from other coins; nothing is forfeited.

6. Funding and payouts

6.1 CoverageYou are funded after verification, but only while every funded account's full monthly cap fits within 70 % of the public reserve. Otherwise you wait in line, first come first served. For the same reason a larger account is normally on sale only once the reserve could already pay one more of them a full month, and shows as opening soon until then. If we put one on sale earlier, its card says that funding waits for the reserve, and a passed account of it waits in line like any other.
6.2 TimingFirst request 7 days after funding, then every 7 days, flat and in profit; reviewed within 2 days.
6.3 Amount80 % of the profit, up to 10 % of the account size per calendar month (3.5 / 7.5 / 20 SOL). A request resets the balance to the account size; profit beyond the cap is not carried over.
6.4 IdentityBefore the first payout we verify your identity. We do not pay people on sanctions lists or where this service is not allowed.
6.5 ReviewAn account whose profit leans on trades that look coordinated (rule 7.2) waits for a review before it is funded, answered within 2 days. A cleared account keeps its place in line.
6.6 ReferralsEvery wallet gets a referral link. A wallet that signs in through it before its first challenge pays 10 % less for that first one. Once you have bought a challenge yourself, you earn a commission on that first purchase, once per referred trader, in SOL from the reserve: 15 % for your first to fourth referred buyer (Bronze), 20 % from the fifth (Silver), 25 % from the fifteenth (Gold). A commission can be requested 14 days after the purchase, when the buyer's refund window ends; if they are refunded, it lapses. Until paid it counts as owed in the coverage of rule 6.1. You can request it from 0.1 SOL; it is reviewed like a payout and sent with the memo referral:<number>, so it can be checked on-chain. Referring your own wallets is a breach of rule 7.3 and voids all commission.

7. Conduct

Each of these ends the account and voids its unpaid payouts:

7.1 Own coinsTrading a coin you launched, promote or are paid to promote, or a coin launched by wallets linked to you. The app refuses a buy in a coin your signed-in wallet created.
7.2 CoordinationMoving a coin together with others: call groups, paid buys, bundled wallets, or wallets you funded or that funded yours buying after you. Trading a coin on-chain with your own wallet while you trade it here is refused by the app. Automatic and for everyone, without ending the account: the profit of a round trip does not count, for a target or a payout, when (a) within one minute of one of its buys at least 40 wallets new to the coin bought and its market cap rose 30 %, (b) one wallet bought at least 50 % of the volume (and 2 SOL or more) while you held it and sold half of that within 10 minutes of your exit, or (c) your own wallet traded the coin meanwhile. Its loss always counts, and profit that does not count does not cushion the loss limits. The app shows every trade it set aside and why. An account whose profit leans on such trades also waits for a review before funding.
7.3 Several walletsUsing other people's wallets, or several of your own, to get around a limit, an ended account or a ban.
7.4 BotsPlacing orders through scripts or bots instead of the app.
7.5 ExploitsExploiting delays or errors in our market data or fills instead of trading the coin.

8. Rule changes

We may change these rules for new accounts. A running account keeps the version it started with. If a rule has to change for running accounts, for example because pump.fun changes its program, we say so on the site and in the app before it applies.